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Critical Role: Call of the Netherdeep

Critical Role: Call of the Netherdeep - Main image
$33.97 $49.95 In stock

Category: Book

In Critical Role: Call of the Netherdeep, you’ll embark on an epic campaign taking players from levels 3-12 as they swirl through strange underwater locales, mysterious ruins, and an intrigue-filled city! Under the ill-fated red moon of Ruidius, you’ll unravel truths of the greatest legends of Critical Role’s world of Exandria™. This uniquely-structured adventure module pairs you alongside rival adventurers, who grow in capability alongside you. In the oasis city of Ank’Harel, secretive and powerful factions invite you into the deeper secrets of the city, and beyond. What choices will you make with the dark and tormenting knowledge you’ll find in the mind-bending aquatic abyss of the Netherdeep?

Alongside the seven chapters of adventure materials of this sprawling Critical Role campaign, Call of the Netherdeep includes:

  • A poster map and gazetteer of the city of Ank’Harel, putting its districts, inns, shops, and mysteries at your fingertips
  • Details of powerful factions with a life of their own, like the scholarly Allegiance of Allsight, the occult Consortium of the Vermilion Dream, and the truth-hunting archivists of the Library of the Cobalt Soul
  • Maps and gorgeous illustrations to capture this multi-continent journey: aquatic locales, perilous ruins, urban streets and inns, and the mind-bending abyss of the Netherdeep.
  • Stat blocks for each of your 5 rivals at 3 different tiers of strength, enabling them to challenge you as you grow
  • Dozens of new creatures, NPCs, and magic items

This far-flung campaign of underwater adventure, bustling city intrigue, and ancient secrets is a mosaic of breathtaking creativity from a star-studded team of writers composed almost entirely of non-binary and women writers: Makenzie De Armas, LaTia Jacquise, Cassandra Khaw, and Sadie Lowry. Led by our own Matthew Mercer, James J. Haeck, and D&D’s Game Design Architect, Christopher Perkins, Call of the Netherdeep is a distinctly Exandrian experience and an innovative D&D adventure module in its own right.

ARTISTS:

Cover Illustrator: Minttu Hynninen

Cartographers: Stacey Allan, Will Doyle, Deven Rue

Interior Illustrators: Eric Belisle, Hunter S. Bonyun, Zoltan Boros, David René Christensen, CoupleOfKooks, Kent Davis, Nikki Dawes, Axel Defois, Max Dunbar, Isabel Gibney, Minttu Hynninen, Julian Kok, Linda Lithén, Jessica Mahon, Andrew Mar, Marcela Medeiros, Robson Michel, Goñi Montes, Jim Nelson, Nguyen Hieu, Jessica Nguyen, Irina Nordsol, Caio E Santos, David Sladek, Crystal Sully, Brian Valeza, Anna Veltkamp, Johannes Voss, Tyler Walpole, Lauren Walsh, Shawn Wood, Zuzanna Wuzyk, Kieran Yanner, Anna Zee, Maria Zolotukhina

Concept Art: Claudio Pozas, Richard Whitters, Shawn Wood

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Customer Reviews (5.0 / 5 · 3 reviews)

Julian ★★★★★

Ran this for my group from level 3 and the intrigue in the ruins kept everyone hooked session after session. The underwater locales are gorgeous, but it's the rival party that really makes it tense. Twelve levels of content for the price is a steal.

Victoria Y. ★★★★★

The underwater locales in this one are genuinely creepy in the best way, and my table spent a whole session just exploring the ruins. Pacing holds up across the full 3-12 range, which is rare for a campaign book this size.

Violet V. ★★★★★

Took our group from level 3 all the way to 12 without a single dull stretch, and the underwater locales are described so vividly I could practically feel the pressure. The intrigue between the factions kept my players arguing over who to trust for three whole sessions. Easily the smoothest campaign